An archetype is a generic, idealized model of a person, object, or concept from which similar instances are derived, copied, patterned, or emulated (wiki).
For example, an archetype for a car: wheels, doors, seats, engine
In software engineering, an archetype can be a number of major components to describe what we want to build.
Tuesday, July 24, 2007
Defining Archetypes
Posted by Software Engineering Notes at 10:30 PM
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment